It can be said that types of media are like different artistic tools on the artist’s table. It’s easier to imagine that before taking a particular tool, the author first creates an idea and gains an understanding of what exactly they want to convey to the world. The selection of tools and their combinations is subordinate to the concept, not the other way around.
Indeed, there are cases when the discussion of a project begins with choosing a form, and from its essence, the concept and content are derived: “We are going to make a documentary film, an interactive quest, or an immersive exhibition.” However, such scenarios are rare, partly because inventing a unique type of product in the modern market is almost an unsolvable task, whereas creating unique content is achievable because, first of all, the author’s approach, vision, and concept make it unique.
Let’s look at the concept of multimedia from a different perspective — from the viewer’s side. The entry points for the viewer are those channels through which a person can perceive information. As we know, we have five senses. However, let’s not forget that we are trying to influence a person’s experience and feelings, which means that all the nuances of their perception are important to us — how and what influences how a person hears, sees, and feels. Almost everything affects perception.
Imagine that the viewer is sitting at home watching your project on their phone but is feeling intense hunger. Then the viewer is called for dinner. What will happen? Most likely, the viewing of the project will be paused. Designing multimedia projects requires remembering that our viewer is a living person with all their individual experiences, features, and circumstances.
Thus, multimedia is the synthesis of all possible channels of perception available to a person and all their potential combinations.