chapter 5
Storytelling
What is a story? Is it a tool, a genre, or a product?

Today, it seems that the term is used to describe everything from screenplays and longreads to social media campaigns and sometimes even images applied to cars.

So, let’s define what we will refer to as storytelling in this guide. Telling a story is an approach to conveying information from sender to receiver (i.e., to the very audience we discussed in the previous chapter), which necessarily includes:
1. Subjects (protagonists).
2. An entry point and an exit point.
3. Development of the plot.
4. Artistic concept.
1. Subjects (protagonists).

2. An entry point and an exit point.

3. Development of the plot.

4. Artistic concept.
To better understand where these characteristic features came from, let’s recall familiar examples: fairy tales, legends, movies, myths—all of these are examples of stories. So, what distinguishes a story from a news message, a social media post, or a crime chronicle, given that any of these formats can potentially become a story?

Let’s consider each part separately.
Key Components of a Story
Subject/
Protagonist
A subject or protagonist of the narrative serves as a conduit, a medium. It is the figure with whom (or which) the viewer identifies themself and, through this identification, can experience empathy, emotions, and, as a result, react to the content during and after consuming it. When the viewer’s personal experience is somehow connected to the project’s topic, the figure of the protagonist first and foremost evokes empathy and engagement.

The subject can be a person or a group of people. The subject can also be an object or a territory, such as a city. It is crucial that the subject assumes the role of the viewer’s companion, addressing all the questions and emotions that arise in the viewer during the project’s viewing. Whether the subject is animate or not, it is important to treat their description and creation as if they were a living, thinking, feeling being, experiencing the same experiences and events.
In Laurie Anderson’s film Heart of a Dog, the main subject is a dog. Although the dog cannot speak, its expressions and emotions become the main thread guiding our attention.
Shoes on the Danube Bank (Hungarian: Cipők a Duna-parton)—a memorial erected on April 16, 2005, in Budapest in memory of Jews killed by the fascist Hungarian militia. People were ordered to remove their shoes and were shot at the water’s edge. The memorial represents their shoes left on the bank of the Danube.
Key Components of a Story
Entry and Exit Points
The entry and exit points are the most crucial moments of the story.

The entry point is responsible for the initial focus of attention and for engaging the viewer. Whether the viewer stays in the story or leaves it immediately depends on how we organize the beginning of the project and its initial moments.

The exit point, in turn, determines what happens to the viewer after they finish viewing—closing the laptop lid, leaving the exhibition space, or going about their daily life. Our task is to encourage the viewer to certain thoughts and/or actions and to implement the effects we planned. The exit is a key accent responsible for what the viewer returns to the real world with after immersing in our story.

When dealing with sensitive topics, entry and exit points become especially important: how do we introduce the viewer to the story without scaring them off? How do we correctly and meaningfully formulate the core message and emotion that the viewer takes away from the narrative?
Key Components of a Story
Development
of the plot
If the entry and exit points resemble the familiar elements of a fairy tale’s introduction and conclusion, then development is everything that, at any given moment, moves the viewer forward through the narrative, whether it is linear or non-linear. Development influences the viewer's perception and their decision to stay engaged with a complex topic or exit from it feeling indifferent.

Our task, of course, is to maintain the viewer's interest and engagement within the story, leading them to the exit point filled with the meanings we wish to convey to them.
Drivers for Creating Dynamics:
1

Pace:

Time intervals between and within elements.
2
Composition:
Arrangement of elements and their parts.
3
Rhythm:
Frequency and length.
The dynamics dictate development: what rhythm and tempo are embedded in the overall narrative and within each fragment. We manage dynamics using specific drivers.

Saturation can be expressed in the color, light, and shape of elements. Just as a sentence can consist of a single word or even a letter, so too can an image—be it a photograph or video—be slow, calm, and quiet or sharp, fast, or pulsating. You have probably noticed how differently two videos of the same length can be perceived depending on their content.

Imagine a scene where, for two minutes, old people are pushing a wagon along a snowy railroad. Or, for the same two minutes, we see footage in a nightclub. In the first case, time seems to pass much slower than in the second because the saturation with events, forms, objects, and light will be much more intense in a nightclub than in a snowy field. The same happens with multimedia composition.
Changing the rhythm prevents the viewer from becoming fatigued with the content. It is important to maintain the significance and conscious perception of each segment of the story to avoid mechanical scrolling in an online project or a rushed walkthrough of a physical exhibition space. We must encourage the viewer to remain constantly engaged and spark in them a literal hunger and curiosity for each subsequent episode of the story.

A good illustration of a certain rhythm is a project implemented using interactive 3D technologies and virtual reality, where from the first minute of immersion, the viewer feels intense tension. Being in the setting of the story creates a truly immersive experience.
With the emergence of multimedia, managing dynamics has become much easier since the range of expressive tools has significantly expanded. Imagine how challenging it is to solve this problem in a 450-page novel — to retain the reader's attention and maintain interest.

In multimedia projects, just by alternating different media, we already change the rhythm and switch the viewer's perception mechanics. However, merely having a variety of tools does not always ensure good dynamics and audience engagement.

Like writing a recipe for a dish, there is a certain sequence of preparing ingredients and a logic of their combinations. We follow them to achieve the desired flavor.

The development of a story within a narrative should be designed by planning and anticipating specific reactions from the viewer at each moment in time. This design can be compared to an emotional cardiogram, where we mark peaks and valleys, shocks and joy, anxiety and calm. Based on this emotional map, we build the sequence of the narrative, select certain media fragments, and edit each of them.

Creating scenarios for the viewer’s emotional dynamics, it is crucial not to abuse their sensitivity. When working with sensitive topics, it is especially important not to manipulate the fragile and vulnerable areas of the participants' feelings, maintaining a delicate balance of emotional involvement, sincerity, and ethics.
Key Components of a Story
ARTISTIC CONCEPT
  • Scenography

Throughout this guide, we frequently compare multimedia storytelling with other narrative genres—fairy tales, books, movies, or musical compositions.

To most clearly describe the concept of scenography, let’s turn now to the theater. In a theater production, we see the development of the plot on stage. It unfolds according to a written script, with the help of actors playing their roles. The action takes place in sets designed specifically for this production, and often we also hear sound accompaniment. All these parts of a stage production do not exist independently; they are carefully planned in a unified system—expressed through sound, color, form, style. The creators of the stage production—director, composer, actors, set designer, costume designer, and others—define together the most expressive and vivid interaction and composition of each element so that, when combined, they convey to the audience a memorable impression and experience.

Similarly, in multimedia projects, it is very important to create a unified system of expressive means and stylistic solutions, aligning them with each other and subordinating them to a single concept.

In the case of sensitive topics, scenography also serves as an effective tool for avoiding direct enumeration of painful events and circumstances. By creating multimedia layers, combining direct and figurative narratives and rhymes between them, we can convey not events but atmosphere, not actions but sensations.
  • System of Images

Despite the complexity of the topic and the documentary nature of the content, it is crucial to develop the project as if it were a work of art. Our main tool for this is imagery. So, what is an image?

An image is a metaphor, a code invented by the authors that contains mood, intonation, and association. We give the viewer the opportunity to interpret the image and enjoy its rich meanings in a compact and poetic form.
FUNCTIONS OF AN IMAGE:

1. Conciseness

An image, as a code, allows us to reveal vast layers of information in more compact forms. Given the characteristics of modern information consumption, it is crucial for us to save the viewer’s time and use their attention as efficiently as possible.

2. Ethics

Being an indirect and associative statement, an image allows us to talk about sensitive topics in a more delicate language. You might wonder whether excessive delicacy will hinder maintaining the seriousness and importance of the issue. Here, it is truly vital to find a harmonious combination of informativeness and poetics, where, on the one hand, we do not lose the significance of the key meanings, and on the other, we preserve an open space for protagonists and viewers. This way, we avoid intruding on the intimacy and vulnerability of their feelings and experiences.
FUNCTIONS OF AN IMAGE:

1. Conciseness

An image, as a code, allows us to reveal vast layers of information in more compact forms. Given the characteristics of modern information consumption, it is crucial for us to save the viewer’s time and use their attention as efficiently as possible.

2. Ethics

Being an indirect and associative statement, an image allows us to talk about sensitive topics in a more delicate language. You might wonder whether excessive delicacy will hinder maintaining the seriousness and importance of the issue. Here, it is truly vital to find a harmonious combination of informativeness and poetics, where, on the one hand, we do not lose the significance of the key meanings, and on the other, we preserve an open space for protagonists and viewers. This way, we avoid intruding on the intimacy and vulnerability of their feelings and experiences.
I would like to bring art to improbable places, create projects so huge with the community that they are forced to ask themselves questions.
In his work, street photo artist JR literally demonstrates the significance of a social problem. Déplacé·e·s is a series of installations that helps spread information about millions of refugee children around the world. For each installation, JR and his team traveled to places where families sought refuge due to war, climate change, or social instability. There, with the help of the local community, they created a 45-meter tarp image of a refugee child. By placing such art objects directly into the environment, the author addresses three tasks:

  1. Works with the aesthetics of public space.
  2. Raises the issue to such a literal scale that it is impossible to ignore.
  3. Supports and establishes a connection between the community and its subjects.
FUNCTIONS OF AN IMAGE:

3. Engagement

Using imagery, we engage the viewer in the process of deciphering, creating conditions for a game and thereby inviting them to an active dialogue. Due to its nature, the image becomes an interactive element in a certain sense, open to interpretations. The viewer stops being a passive observer and takes on the role of a co-participant in the narrative. At the same time, we leave the viewer (user, reader, visitor) freedom and the right to their own understanding, without dictating or imposing specific open assertions.

4. Aesthetics

Poeticism and visual beauty, which an image adds to the project, play a significant role when working with sensitive topics. This is not about aestheticizing violence, painful or cruel manifestations, but rather about the ability to attract the viewer’s attention in a non-traumatic way. Aesthetics allow us, through the prism of artistic magnetism, to lower the barrier of aversion to a difficult-to-perceive topic.
FUNCTIONS OF AN IMAGE:

3. Engagement

Using imagery, we engage the viewer in the process of deciphering, creating conditions for a game and thereby inviting them to an active dialogue. Due to its nature, the image becomes an interactive element in a certain sense, open to interpretations. The viewer stops being a passive observer and takes on the role of a co-participant in the narrative. At the same time, we leave the viewer (user, reader, visitor) freedom and the right to their own understanding, without dictating or imposing specific open assertions.

4. Aesthetics

Poeticism and visual beauty, which an image adds to the project, play a significant role when working with sensitive topics. This is not about aestheticizing violence, painful or cruel manifestations, but rather about the ability to attract the viewer’s attention in a non-traumatic way. Aesthetics allow us, through the prism of artistic magnetism, to lower the barrier of aversion to a difficult-to-perceive topic.
The story of the subjects is told through still lifes and objects involved in them. Each woman was invited to find at home six objects associated with six concepts—family, childhood, home, occupation, faith, and dream. The subject lays out a still life from these objects and tells the story of each one. Through the image of beads, a bunch of mint, a radio receiver, or a piece of bread, we learn the women’s stories, their character, and their world perspective.
  • Stylistic Unity

Take note of one person's Instagram feed and compare it to another's. Look at a selection of illustrations for a single book or screenshots from a single movie. The patterns and features that unify the series mentioned above are what we call the system of stylistic unity.

The system of stylistic unity allows you to:
1

Maintain the viewer’s attention, giving them confidence that they are still within the same story.

2
Establish and support connections between different fragments and episodes of the story.
3
Create the aesthetic value of your project.
WHAT ARE THE FEATURES OF STYLISTIC
UNITY TO KEEP IN MIND?

  • Color scheme.

  • Formal composition: the approach to the harmonious organization of elements on a screen or space, the placement of elements within them.

  • Unified navigation logic.

  • Approach to creating visual materials (photography, video, illustrations): angle, lighting, shooting location and point, technique, color correction.

  • Approach to creating audio materials (audio tracks with speech, music, soundscapes): volume, level of noise and frequencies, distribution across channels.

  • Approach to creating text materials (explications, captions, and other accompanying texts): typography—the fonts used, their sizes, and styles.

  • Materials and tools: physical properties, textures, and proportions of objects.
WHAT ARE THE FEATURES OF STYLISTIC
UNITY TO KEEP IN MIND?

  • Color scheme.

  • Formal composition: the approach to the harmonious organization of elements on a screen or space, the placement of elements within them.

  • Unified navigation logic.

  • Approach to creating visual materials (photography, video, illustrations): angle, lighting, shooting location and point, technique, color correction.

  • Approach to creating audio materials (audio tracks with speech, music, soundscapes): volume, level of noise and frequencies, distribution across channels.

  • Approach to creating text materials (explications, captions, and other accompanying texts): typography—the fonts used, their sizes, and styles.

  • Materials and tools: physical properties, textures, and proportions of objects.
Despite the different typologies and extensive material, the project adheres to all the features of stylistic unity.